Glvertex3f
  Home FAQ Contact Sign in
 
Advanced search
MATCHING GROUPS



more...
POPULAR GROUPS

more...

found 74 articles for 0.304 sec
I believe that the glVertex commands that accept floating point numbers as arguments (i.e. glVertex3f, glVertex2d) map the range [0.0, 1.0] to the range [0, 255] automatically, which is convenient. It's possible, though, for someone to be using an OpenGL draw function that takes bytes, in which case it would be necessary to convert to an unsigned 8-bit quantity between 0 and 255. Also, since     

Group: ucb.class.cs184 · Group Profile · Search for Glvertex3f in ucb.class.cs184
Author: Daniel Ritchie
Date: Sep 17, 2008 22:03

"NL" <norvinl@gmail.com> wrote in message news:e8b9d484-6088-4af6-bb86-508813477612@k36g2000pri.googlegroups.com... Hi All, I'm sure this is a very common mistake, perhaps someone can assist: I'm drawing some lines, but the colors are appearing dim. For example, glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); results in a medium gray line (shouldn't this be white?) glColor4f(
Show full article (1.82Kb)
Hi All, I'm sure this is a very common mistake, perhaps someone can assist: I'm drawing some lines, but the colors are appearing dim. For example, glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); results in a medium gray line (shouldn't this be white?) glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); results in a darker gray line Some lighting is set up: ( glEnable(GL_LIGHT1) ), but I've got it disabled     

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: jbwest
Date: Sep 11, 2008 18:08

On Wed, 20 Aug 2008 06:05:35 -0700, Flark wrote: Is there a book out there that answers the tricky questions as well as the basic ones? I really like Paul Martz's "OpenGL Distilled". Quite slim at 250 pages but (IMHO) touches on virtually all the stuff you actually need to know in practice, and from a modern perspective: e.g vertex buffer objects are introduced right from the start on page
Show full article (1.28Kb) · Show article thread
"Ralph Kern" <usenet03@rk-se.de> wrote in message news:g80l1k$dnk$1@online.de... > jbwest schrieb: >> "Ralph Kern" <usenet03@rk-se.de> wrote in message >> news:g7u8hq$ioa$1@online.de... >>> hi, >>> >>> i have the following problem on a NVidia Quadro FX1700: >>> After using glInterleavedArrays and glDrawArrays the vertex field is >>> write protected. >>> >>> Driver: ForceWare 169.96     

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: NL
Date: Sep 11, 2008 16:44

jbwest schrieb: "Ralph Kern" <usenet03@rk-se.de> wrote in message news:g7u8hq$ioa$1@online.de... hi, i have the following problem on a NVidia Quadro FX1700: After using glInterleavedArrays and glDrawArrays the vertex field is write protected. Driver: ForceWare 169.96, WinXP SP2 my code is: glInterleavedArrays(GL_V3F, 0, &light->gl->aVert[0]);
Show full article (0.76Kb)
On Jul 28, 10:43 pm, "jbwest" <jbw...@comcast.net> wrote: > "Matthew J" <msj...@hotmail.com> wrote in message > > news:e459cd26-4454-4a30-9257-36ca7b0386db@m73g2000hsh.googlegroups.com... > On Jul 28, 6:15 pm, "Matthew J." <msj...@hotmail.com> wrote: > > > > > Hi, > > I have a terrain, where I am blending textures. I want one large > > texture, but when the user gets closer sees the detailed     

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: Tim Day
Date: Aug 26, 2008 13:11

"Matthew J" <msj121@hotmail.com> wrote in message news:e459cd26-4454-4a30-9257-36ca7b0386db@m73g2000hsh.googlegroups.com... On Jul 28, 6:15 pm, "Matthew J." <msj...@hotmail.com> wrote: Hi, I have a terrain, where I am blending textures. I want one large texture, but when the user gets closer sees the detailed textures blended in as well. The large texture has their texture co-ordinates
Show full article (0.90Kb) · Show article thread
I am seeing a nasty render problem on the intel x3100 card, under linux only. The same card works correctly on windows XP. Nvidia and ATI cards also work correctly under linux. Has anyone noticed this sort of problem before? Might there be something wrong with my code, it seems unlikely at the moment though. Here are some screen shots that show the lighting way out on linux: http://jason.spashett     

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: jbwest
Date: Aug 14, 2008 21:07

> From: Debian Bug Tracking System owner@bugs.debian.org Subject: Bug#488139: fixed in root-system 5.18.00-2 Date: Fri, 27 Jun 2008 05:02:12 +0000 Source: root-system Source-Version: 5.18.00-2 We believe that the bug you reported is fixed in the latest version of root-system, which is due to be installed in the Debian FTP archive: libroot-clarens-dev_5.18.00-2_i386.deb
Show full article (2.52Kb) · Show article thread
    

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: Ralph Kern
Date: Aug 13, 2008 23:57

Show full article (1.92Kb) · Show article thread
    

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: Matthew J
Date: Jul 29, 2008 07:53

Show full article (2.24Kb) · Show article thread
    

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: jbwest
Date: Jul 28, 2008 19:43

Show full article (1.96Kb) · Show article thread
    

Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: Spacen Jasset
Date: Jul 8, 2008 02:02

Show full article (1.68Kb)
    

Group: linux.debian.bugs.rc · Group Profile · Search for Glvertex3f in linux.debian.bugs.rc
Author: Debian Bug Tracking System
Date: Jun 26, 2008 22:31

Show full article (28.51Kb) · Show article thread
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · next