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| Hi All,
I'm sure this is a very common mistake, perhaps someone can assist:
I'm drawing some lines, but the colors are appearing dim. For example,
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); results in a medium gray line
(shouldn't this be white?)
glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); results in a darker gray line
Some lighting is set up: ( glEnable(GL_LIGHT1) ), but I've got it
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Group: comp.graphics.api.opengl · Group Profile · Search for Glvertex3f in comp.graphics.api.opengl
Author: jbwest
Date: Sep 11, 2008 18:08
On Wed, 20 Aug 2008 06:05:35 -0700, Flark wrote: Is there a book out there that answers the tricky questions as well as the basic ones? I really like Paul Martz's "OpenGL Distilled". Quite slim at 250 pages but (IMHO) touches on virtually all the stuff you actually need to know in practice, and from a modern perspective: e.g vertex buffer objects are introduced right from the start on page
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