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Okay, this makes the difference between working and not working here: martin@shambala> diff -u ~/.ppracer/options-2008-07-05 ~/.ppracer/options --- /home/martin/.ppracer/options-2008-07-05 2008-07-05 23:44:04.247057000 +0200 +++ /home/martin/.ppracer/options 2008-07-05 23:44:42.587055489 +0200 @@ -353,7 +353,7 @@ # # Set this to true to activate FSAA # -set enable_fsaa     

Group: linux.debian.bugs.dist · Group Profile · Search for Fsaa in linux.debian.bugs.dist
Author: Martin Steigerwald
Date: Jul 5, 2008 15:00

On 2 Giu, 19:43, "Black Angel" <Bl...@iol.it> wrote: Pre-Computex 08: They will do it the right way We've learned that RV770XT and Pro won't do Full Scene Antialiasing via Shaders. Developers hated it, but RV670's design flaw was responsible for it. RV770XT and PRO will end up significantly faster, especially with FSAA compared to RV670 generation. The numbers should be higher
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Black Angel wrote: > Pre-Computex 08: They will do it the right way > > We've learned that RV770XT and Pro won't do Full Scene Antialiasing > via Shaders. Developers hated it, but RV670's design flaw was > responsible for it. > > > RV770XT and PRO will end up significantly faster, especially with FSAA > compared to RV670 generation. The numbers should be higher than you > usually see from     

Group: it.comp.hardware.video3d · Group Profile · Search for Fsaa in it.comp.hardware.video3d
Author: Spark
Date: Jun 3, 2008 07:31

Pre-Computex 08: They will do it the right way We've learned that RV770XT and Pro won't do Full Scene Antialiasing via Shaders. Developers hated it, but RV670's design flaw was responsible for it. RV770XT and PRO will end up significantly faster, especially with FSAA compared to RV670 generation. The numbers should be higher than you usually see from generation to generation, but we
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"Nonymous" <nospam@bucket.of.bits.com> wrote in message news:Xns99AEC9576661Bnonymous666@127.0.0.1... > Steve Evans <look@my.sig> wrote in news:6nuse39st23h1d8djlh7s94pa7p70d1fim@ > 4ax.com: > > > Bioshock has no FSAA setting, and it doesn't work when forced at > > driver level on my X1950 - what's that all about?! > > I did manage to google a rather odd work-around, and that is to rename     

Group: it.comp.hardware.video3d · Group Profile · Search for Fsaa in it.comp.hardware.video3d
Author: BS82
Date: Jun 2, 2008 13:29

Steve Evans <look@my.sig> wrote in news:6nuse39st23h1d8djlh7s94pa7p70d1fim@ 4ax.com: Bioshock has no FSAA setting, and it doesn't work when forced at driver level on my X1950 - what's that all about?! I did manage to google a rather odd work-around, and that is to rename bioshock.exe to oblivion.exe, lo and behold.....FSAA now works! Very odd... That works because the graphics
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> If it's only performance you're after you should create a new > window. Since you need a bogus (non FSAA) OpenGL context in the > first place to get access to the FSAA extensions I recommend to > just keep that window (not destroy it) and share it's context > with the FSAA window. All textures, display lists and stuff will > be kept if you then destroy the FSAA window and create a new non     

Group: it.comp.hardware.video3d · Group Profile · Search for Fsaa in it.comp.hardware.video3d
Author: Black Angel
Date: Jun 2, 2008 10:43

Gernot Frisch wrote: OK. Fine so far. Now, If I create a mutisample renderer and use glDisable(GL_MULTISAMPLE_ARB); will I get no performance impact? It will be probably a bit slower since the framebuffer still carries additional space for multisampling, which gets filled with fragments in a way that it matches non FSAA rendering. However I presume, that the implementations are optimized
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fungus wrote: > Gernot Frisch wrote: >> >> is there any way of toggling full screen antialiasing on >> runtime, without having to re-create my context (and reload >> textures and stuff)? >> > > You definitely need to create a new window but you might > be able to use the same render context. As long as you only want to toggle FSAA without getting a new visual glEnable/glDisable(GL_MULTISAMPLE_ARB     

Group: comp.sys.ibm.pc.games.action · Group Profile · Search for Fsaa in comp.sys.ibm.pc.games.action
Author: Melfrank
Date: Sep 17, 2007 17:06

> Dziękuję za rzeczową wypowiedź. Z pewnych powodów nie uśmiecha mi się wymiana zasilacza (jak zwykle brak kasy). Mam około 400zł na upgrade sprzętu - i za tą sumę chciałbym kupić sobie maksymalnie dobrą kartę. Co sądzisz o "watożerności" geforce 9600GT? Specyfikacja mojego chiefteca (HPC-360-202, PFC) mówi że na 12 voltach mam 17A Czy jest szansa że 9600 będzie pracowała z tym zasilaczem
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Group: comp.sys.ibm.pc.games.action · Group Profile · Search for Fsaa in comp.sys.ibm.pc.games.action
Author: Nonymous
Date: Sep 17, 2007 16:47

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Group: comp.graphics.api.opengl · Group Profile · Search for Fsaa in comp.graphics.api.opengl
Author: Gernot Frisch
Date: Feb 26, 2007 07:38

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Group: comp.graphics.api.opengl · Group Profile · Search for Fsaa in comp.graphics.api.opengl
Author: Wolfgang Draxinger
Date: Feb 26, 2007 05:58

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Group: comp.graphics.api.opengl · Group Profile · Search for Fsaa in comp.graphics.api.opengl
Author: Wolfgang Draxinger
Date: Feb 26, 2007 05:47

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Group: pl.rec.gry.komputerowe.sprzet · Group Profile · Search for Fsaa in pl.rec.gry.komputerowe.sprzet
Author: doom3
Date: Sep 8, 2008 19:02

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