On 2 Giu, 19:43, "Black Angel" <Bl...@iol.it> wrote: Pre-Computex 08: They will do it the right way We've learned that RV770XT and Pro won't do Full Scene Antialiasing via Shaders. Developers hated it, but RV670's design flaw was responsible for it. RV770XT and PRO will end up significantly faster, especially with FSAA compared to RV670 generation. The numbers should be higher
Pre-Computex 08: They will do it the right way We've learned that RV770XT and Pro won't do Full Scene Antialiasing via Shaders. Developers hated it, but RV670's design flaw was responsible for it. RV770XT and PRO will end up significantly faster, especially with FSAA compared to RV670 generation. The numbers should be higher than you usually see from generation to generation, but we
Steve Evans <look@my.sig> wrote in news:6nuse39st23h1d8djlh7s94pa7p70d1fim@ 4ax.com: Bioshock has no FSAA setting, and it doesn't work when forced at driver level on my X1950 - what's that all about?! I did manage to google a rather odd work-around, and that is to rename bioshock.exe to oblivion.exe, lo and behold.....FSAA now works! Very odd... That works because the graphics
Gernot Frisch wrote: OK. Fine so far. Now, If I create a mutisample renderer and use glDisable(GL_MULTISAMPLE_ARB); will I get no performance impact? It will be probably a bit slower since the framebuffer still carries additional space for multisampling, which gets filled with fragments in a way that it matches non FSAA rendering. However I presume, that the implementations are optimized
> Dziękuję za rzeczową wypowiedź. Z pewnych powodów nie uśmiecha mi się wymiana zasilacza (jak zwykle brak kasy). Mam około 400zł na upgrade sprzętu - i za tą sumę chciałbym kupić sobie maksymalnie dobrą kartę. Co sądzisz o "watożerności" geforce 9600GT? Specyfikacja mojego chiefteca (HPC-360-202, PFC) mówi że na 12 voltach mam 17A Czy jest szansa że 9600 będzie pracowała z tym zasilaczem