Fallout Tactic Walk Through
  Home FAQ Contact Sign in
 
Advanced search
MATCHING GROUPS



more...
POPULAR GROUPS

more...

found 94 articles for 1.856 sec
On Wed, 30 Jul 2008 14:40:19 +1000, Nostromo <nostromo@nospam.org> wrote: >CoinSpin wrote: >> Wolfing wrote: >>> On Jul 28, 7:48 pm, Nostromo <nostr...@nospam.org> wrote: >>> >>>> Wolfing wrote: >>>> >>>>> I think the main problem is what different people consider Fallout to >>>>> be. For some, it was a game set in a great world with a great story, >>>>> for these people the new Fallout     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Fallout Tactic Walk Through in comp.sys.ibm.pc.games.rpg
Author: John Lewis
Date: Jul 30, 2008 21:41

On Fri, 25 Jul 2008 10:34:48 +0100, "CJM" <cjmnews@removeme-yahoo.co.uk> wrote: You can'y pretend to be your avatar walking around the game world when looking at top-dow/isometric views. Another issue is scale - generally these games are viewed through a fixed viewport (with limited zooming), so you can't see something in the distance any more that you can zoom in closely to anything
Show full article (5.70Kb) · Show article thread
CoinSpin wrote: > Wolfing wrote: >> On Jul 28, 7:48 pm, Nostromo <nostr...@nospam.org> wrote: >> >>> Wolfing wrote: >>> >>>> I think the main problem is what different people consider Fallout to >>>> be. For some, it was a game set in a great world with a great story, >>>> for these people the new Fallout is just fine. For other people, >>>> >>> Ummm, in case you didn't know     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Fallout Tactic Walk Through in comp.sys.ibm.pc.games.rpg
Author: noman
Date: Jul 30, 2008 13:42

On Tue, 29 Jul 2008 10:56:35 -0400, CoinSpin <coin^spam^spin@comcast.net> wrote: Wolfing wrote: On Jul 28, 7:48 pm, Nostromo <nostr...@nospam.org> wrote: Wolfing wrote: I think the main problem is what different people consider Fallout to be. For some, it was a game set in a great world with a great story, for these people the new Fallout is just fine
Show full article (1.12Kb) · Show article thread
On Jul 25, 5:34 am, "CJM" <cjmn...@removeme-yahoo.co.uk> wrote: > "Dimensional Traveler" <dtra...@sonic.net> wrote in message > > news:48895a2c$0$17163$742ec2ed@news.sonic.net... > > > > > And I also disagree with CJM about 1st person vs. 3rd person being > > important.  Which one the developers choose has a big impact on the kind > > of game they create.  In the same way that wearing a uniform     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Fallout Tactic Walk Through in comp.sys.ibm.pc.games.rpg
Author: Nostromo
Date: Jul 29, 2008 21:40

"Lee Knoper" <saztac4i@yahoo.spamwham.com> wrote in message news:v6atm3pqb5qeoo7bq52tm909tp8c9mves5@4ax.com... Normally I pay more attention to *contrarian* economic and financial reporting, but Ambrose Evans-Pritchard [1], the financial editor of The Daily Telegraph (UK), is IMO one of the more credible financial reporters in the MSM. He has been closely following the growing economic
Show full article (4.54Kb) · Show article thread
On May 7, 7:01 am, Good Habit <historyru...@hispeed.ch> wrote: > Jared schrieb: > > > Decades of Darkness #163a: Through The Fire > > He parked the horst as close as he dared to the Palacio Municipal at one > > corner of the Plaza Bolívar. He left the horst as he had always done, and > > wandered off into the square. None of the chacals guarding the Palacio, the > > main symbol of the occupation     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Fallout Tactic Walk Through in comp.sys.ibm.pc.games.rpg
Author: John Lewis
Date: Jul 29, 2008 10:15

Jared schrieb: Decades of Darkness #163a: Through The Fire He parked the horst as close as he dared to the Palacio Municipal at one corner of the Plaza Bolívar. He left the horst as he had always done, and wandered off into the square. None of the chacals guarding the Palacio, the main symbol of the occupation government, gave him more than a casual glance. They knew him
Show full article (4.88Kb) · Show article thread
You cannot bomb these people "back to the stone" age because their there already. It's about time the USA turned enemy methods back on to them and started killing important clerics and warlords. All that is needed is "plausible deniability", and the knowledge to blame any "outrage" on the tribe next door. "D. Spencer Hines" <panther@excelsior.com> wrote in message news:gzhyk     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Fallout Tactic Walk Through in comp.sys.ibm.pc.games.rpg
Author: Wolfing
Date: Jul 25, 2008 06:36

You cannot bomb these people "back to the stone" age because their there already. It's about time the USA turned enemy methods back on to them and started killing important clerics and warlords. All that is needed is "plausible deniability", and the knowledge to blame any "outrage" on the tribe next door. "D. Spencer Hines" <panther@excelsior.com> wrote in message news:gzhyk
Show full article (4.75Kb) · Show article thread
    

Group: alt.survival · Group Profile · Search for Fallout Tactic Walk Through in alt.survival
Author: none2u
Date: Dec 24, 2007 11:41

Show full article (7.32Kb)
    

Group: soc.history.whatif · Group Profile · Search for Fallout Tactic Walk Through in soc.history.whatif
Author: Jared
Date: May 12, 2007 14:08

Show full article (7.35Kb)
    

Group: soc.history.whatif · Group Profile · Search for Fallout Tactic Walk Through in soc.history.whatif
Author: Good Habit
Date: May 6, 2007 14:01

Show full article (6.30Kb) · Show article thread
    

Group: soc.history.medieval · Group Profile · Search for Fallout Tactic Walk Through in soc.history.medieval
Author: Peter Jason
Date: Sep 12, 2008 16:39

Show full article (17.62Kb) · Show article thread
    

Group: alt.war.vietnam · Group Profile · Search for Fallout Tactic Walk Through in alt.war.vietnam
Author: Peter Jason
Date: Sep 12, 2008 16:39

Show full article (17.62Kb) · Show article thread
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · next