Drag1
  Home FAQ Contact Sign in
 
Advanced search
MATCHING GROUPS



more...
POPULAR GROUPS

more...

found 2 articles for 0.190 sec
On 24 Aug, 06:47, "Sean Huxter" <sean.hux...@SPAMverizon.net> wrote: > So after some Googling I found INFTOD64 which supposedly takes a .Z5 game > (but not .Z8, but that's not a huge issue at the moment) and convert it to a > D64 file (an emulated C64 disk image) and from there I should be able to > write it to a real C64 disk and play my own games on the C64. > > But there is little documentation     

Group: rec.arts.intfiction · Group Profile · Search for Drag1 in rec.arts.intfiction
Author: Fredrik Ramsberg
Date: Aug 24, 2008 03:15

I have a basic drag-drop class that provides simple drag-drop functionality for MCs that are manually laid out on the stage. It does this by passing the name of the stage MC to the constructor: var dragClip1:DragBasic = new DragBasic(drag1); The DragBasic class is in the code below. My questions are: 1. What is more advised with AS3 - to associate MCs with a class during runtime
Show full article (4.60Kb) · Show article thread
    

Group: macromedia.flash.actionscript3 · Group Profile · Search for Drag1 in macromedia.flash.actionscript3
Author: srlindberg
Date: Aug 13, 2008 20:04

Show full article (2.02Kb)