......@earthlink.net> wrote in message news:53f7d648-703e-49a1-b290-10d99922e368@e6g2000prf.googlegroups.com... On Dec 17, 5:55 pm, "Patriot Games" <Patr...@America.com> wrote: "dkat" <dkats...@gmail.com> wrote in message news:0155e3a1-911a-4ca4-b497-faab9cfe7eee@c4g2000hsg.googlegroups.com... On Dec 14, 11:53 am, "Patriot Games" <Patr...@America....
...<tgdenn...@earthlink.net> wrote in message news:53f7d648-703e-49a1-b290-10d99922e368@e6g2000prf.googlegroups.com... On Dec 17, 5:55 pm, "Patriot Games" <Patr...@America.com> wrote: "dkat" <dkats...@gmail.com> wrote in message news:0155e3a1-911a-4ca4-b497-faab9cfe7eee@c4g2000hsg.googlegroups.com... On Dec 14, 11:53 am, "Patriot Games" <Patr...@America.com> ...
....net> wrote in message news:53f7d648-703e-49a1-b290-10d99922e368@e6g2000prf.googlegroups.com... On Dec 17, 5:55 pm, "Patriot Games" <Patr...@America.com> wrote: "dkat" <dkats...@gmail.com> wrote in message news:0155e3a1-911a-4ca4-b497-faab9cfe7eee@c4g2000hsg.googlegroups.com... On Dec 14, 11:53 am, "Patriot Games" <Patr...@America.com> wrote: "...
"tg" <tgdenning@earthlink.net> wrote in message news:53f7d648-703e-49a1-b290-10d99922e368@e6g2000prf.googlegroups.com... On Dec 17, 5:55 pm, "Patriot Games" <Patr...@America.com> wrote: "dkat" <dkats...@gmail.com> wrote in message news:0155e3a1-911a-4ca4-b497-faab9cfe7eee@c4g2000hsg.googlegroups.com... On Dec 14, 11:53 am, "Patriot Games" <Patr...@America.com> wrote: "...
On Tue, 27 Feb 2007 13:44:35 -0500, DKat wrote: Have just discovered that this code is full of all sorts of bugs. Just thought people should have a heads up. The original DirectX sample was yes, but if you're finding bugs in my version please let me know. In my original version I attempted to keep it as close to the DirectX sample as possible just fixing the bugs. I currently ...
... all sorts of bugs. Just thought people should have a heads up. "Chris P." <msdn@chrisnet.net> wrote in message news:klmy6cz7bfq8$.1ap4aj2zmkfjp.dlg@40tude.net... On 7 Feb 2007 09:44:36 -0800, dkat wrote: I am trying to play some very long wav files using CDX which is based on DirectX. I can easily play up to a 3 minute file but not much beyond that. Does anyone know ...
On Thu, 8 Feb 2007 13:37:01 -0800, dkat wrote: So much for an easy solution. Did I mention that I'm using Borland Builder? It does not like the DSUtil.h file and I'm at a loss as to where to go from there... class CSoundManager { protected: LPDIRECTSOUND8 m_pDS; //Type Name Expected error (this throws everything Looks like it is missing the definition of ...
"Chris P." wrote: On 7 Feb 2007 09:44:36 -0800, dkat wrote: I am trying to play some very long wav files using CDX which is based on DirectX. I can easily play up to a 3 minute file but not much beyond that. Does anyone know of a way to get around this? D Kat Probably because it is loading the entire file into a single DirectSound buffer rather than ...
... <msdn@chrisnet.net> wrote in message news:klmy6cz7bfq8$.1ap4aj2zmkfjp.dlg@40tude.net... On 7 Feb 2007 09:44:36 -0800, dkat wrote: I am trying to play some very long wav files using CDX which is based on DirectX. I can easily ... go about it. I was hoping I didn't have to use double buffering but that was rather silly of me. Thanks again. Love having this resource. Dkat
On 7 Feb 2007 09:44:36 -0800, dkat wrote: I am trying to play some very long wav files using CDX which is based on DirectX. I can easily play up to a 3 minute file but not much beyond that. Does anyone know of a way to get around this? D Kat Probably because it is loading the entire file into a single DirectSound buffer rather than streaming. There was a sample called StreamData...