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DirectX9 - ShadowMap Sample - rotating Objects Flicker     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: APTExan
Date: Jun 11, 2008 12:31

Hi there, DirectX9 - ShadowMap Sample - rotating Objects Flicker In the case of two monitors system the revolving objects flicker excessively if the focus is changed from ShadowMap app(must not be in full screen mode) to another app on the other monitor. My question is why does this happen? I have customized the ShadowMap sample with larger objects in which case the flicker is noticable ...
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DirectX9 window not rendering in Vista     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: cje
Date: Apr 9, 2007 13:50

I have inherited some code that displays a window that is rendered with directX9 - works fine on XP but in vista I just get a blank window. I am not getting any errors (i.e. the HRESULTS are always S_OK) on any of the directx calls. I do not know very much about directx and was wondering if anyone had seen something similar and could get me going in the right direct or has any pointers ...
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Re: ShadowMap Example in DirectX9.0c SDK     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: Phil Taylor
Date: Aug 16, 2006 16:22

... your current graphics card. "Pooja Agarwal" <pooja_sa1@rediffmail.com> wrote in message news:1155204195.124712.52200@h48g2000cwc.googlegroups.com... Hi EveryBody , I am currently studying the ShadowMap example in DirectX9.0c Feb 2006 SDK. Can anybody please tell me why is the render so slow ... i mean i an using VC .net to run the Sample but the rotation of the objects in ...
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Re: ShadowMap Example in DirectX9.0c SDK     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: Andrew McDonald
Date: Aug 12, 2006 07:03

"Pooja Agarwal" <pooja_sa1@rediffmail.com> wrote... Hi EveryBody , I am currently studying the ShadowMap example in DirectX9.0c Feb 2006 SDK. Can anybody please tell me why is the render so slow ... i mean i an using VC .net to run the Sample but the rotation of the objects in the example is very slow ... also when i use the options of Toggle in it then the conversion from...
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ShadowMap Example in DirectX9.0c SDK     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: Pooja Agarwal
Date: Aug 10, 2006 03:03

Hi EveryBody , I am currently studying the ShadowMap example in DirectX9.0c Feb 2006 SDK. Can anybody please tell me why is the render so slow ... i mean i an using VC .net to run the Sample but the rotation of the objects in the example is very slow ... also when i use the options of Toggle in it then the conversion from maximised window to minimzed window is very slow ...... Can anybody ...
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Re: Playing a sound in DirectX9 from Non active window (VB.NET2005     

Group: microsoft.public.win32.programmer.directx.audio · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.audio
Author: Chris P.
Date: Sep 18, 2008 11:13

On Thu, 18 Sep 2008 10:21:01 -0700, Rick Muething wrote: That sounds like it should do the trick. But I am having problems with the exact syntax and commands to set the GlobalFocus flag for the buffer. Can you prompt me with the sequence of actual commads to set the buffer flags and create the buffer with the global focus? I haven't used the managed interfaces but it looks ...
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Re: Playing a sound in DirectX9 from Non active window (VB.NET2005     

Group: microsoft.public.win32.programmer.directx.audio · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.audio
Author: Rick Muething
Date: Sep 18, 2008 10:21

Chris, That sounds like it should do the trick. But I am having problems with the exact syntax and commands to set the GlobalFocus flag for the buffer. Can you prompt me with the sequence of actual commads to set the buffer flags and create the buffer with the global focus? Thanks -- Rick Muething Winlink Development Team "Chris P." wrote: On Thu, 18 Sep 2008 09:05:01 -...
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Re: Playing a sound in DirectX9 from Non active window (VB.NET2005)     

Group: microsoft.public.win32.programmer.directx.audio · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.audio
Author: Chris P.
Date: Sep 18, 2008 09:18

On Thu, 18 Sep 2008 09:05:01 -0700, Rick Muething wrote: All this works fine IF the application window is the active window. If the application Window is not the active window the sound card capture code (not shown) continues to work fine but there is no playback from the sound card output. This works the same way on several different sound cards (internal or external USB...
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Playing a sound in DirectX9 from Non active window (VB.NET2005)     

Group: microsoft.public.win32.programmer.directx.audio · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.audio
Author: Rick Muething
Date: Sep 18, 2008 09:05

I have what should be a simple problem but haven't been able to find a solution. I am using DirectX 9 to play a simple 16 bit mono sound file in a Sound card modem application. The playback code is simple: devSelectedPlaybackDevice.SetCooperativeLevel(Me.Handle, CooperativeLevel.Priority) bufPlayback = New SecondaryBuffer(Filename, devSelectedPlaybackDevice) ...
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Re: displaying an 800x600 image on an 800x600 window using vectors     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Directx9 in microsoft.public.win32.programmer.directx.graphics
Author: Anton Roth
Date: Sep 5, 2008 10:57

...would look like with out an effects file ? or is that not posible ? Thanks, k, go for identity matrices then, but DirectX9 and future is pretty much about effect files. your code would be something like -------------------------------- D3DXMATRIXA16 myMatrix; D3DXMatrixIdentity(&myMatrix); g_pd3dDevice->SetTransform( D3DTS_WORLD, &myMatrix ); g_pd3dDevice->...
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