Colors Texture
  Home FAQ Contact Sign in
 
Advanced search
MATCHING GROUPS



more...
POPULAR GROUPS

more...

found 360 articles for 0.006 sec
Re: displaying an 800x600 image on an 800x600 window using vectors     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: Dime Bar
Date: Sep 5, 2008 10:22

... rights reserved. //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- // Global variables //-------------------------------------------------------------------------------------- texture g_MeshTexture; // Color texture for mesh float ...
Show full article (4.87Kb) · Show article thread
Re: displaying an 800x600 image on an 800x600 window using vectors     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: Anton Roth
Date: Sep 5, 2008 10:09

...All rights reserved. //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- // Global variables //-------------------------------------------------------------------------------------- texture g_MeshTexture; // Color texture for mesh float g_fTime...
Show full article (4.63Kb) · Show article thread
Re: semi transparent texture / alpha blending     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: Mekko
Date: Jul 31, 2008 10:41

... already managed to make transparent by color keying. When you say "transparent by ... to the D3DX function that creates textures. It does this by replacing the ... a pixel shader) to modulate the color of the texture by another color...the diffuse alpha to modulate the texture's transparency. If you take a look at Chapter 11. Basic Texturing: <http://www.xmission.com/~legalize/book...
Show full article (1.79Kb) · Show article thread
semi transparent texture / alpha blending     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: Mekko
Date: Jul 30, 2008 11:47

... a billboard in front of the camera. The texture contains blue parts which I already managed to make transparent by color keying. Now I would like to make the rest of the texture (as it is visible now) semi-tranparent so...through the billboard. How can I make the color blue fully transparent and the rest of the texture semi-tranparent? Is this combination possible at all...
Show full article (0.64Kb)
Re: association for the scientific study of consciousness     

Group: alt.philosophy · Group Profile · Search for Colors Texture in alt.philosophy
Author: Art
Date: Jun 15, 2008 11:36

... a fire, and smell its burning wood. It feels as if we are in direct contact with the world "out there." But this is not so. The colors, textures, smells, and sounds we experience are not really "out there"; they are all images of reality constructed in the mind. It was this aspect of perception...
Show full article (5.35Kb) · Show article thread
Re: association for the scientific study of consciousness     

Group: alt.philosophy · Group Profile · Search for Colors Texture in alt.philosophy
Author: Sean
Date: Jun 15, 2008 01:30

... a fire, and smell its burning wood. It feels as if we are in direct contact with the world "out there." But this is not so. The colors, textures, smells, and sounds we experience are not really "out there"; they are all images of reality constructed in the mind. It was this aspect of perception that ...
Show full article (4.65Kb) · Show article thread
Bring colors to life     

Group: alt.cellular.nokia · Group Profile · Search for Colors Texture in alt.cellular.nokia
Author: maalikkhan1974
Date: Apr 16, 2008 03:56

... 7390 is available in two colors, a Bronze Black version provides a... white and powder pink, a color palate currently found on fashion ... pure. An earthy palate of color and traditional materials, updates the ...- the muted tonality and bleached color reflecting fashion's new and ..., in a palate of colors and textures to meet every desire.... in Bronze, Black Powder Pink colors. The Nokia 7390 has 21 ...
Show full article (3.75Kb)
Texture array and linear sampling     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: dylan
Date: Mar 25, 2008 05:17

...situation where linear sampling of a texture between two points using different indices... the first point to the texture of the second point, instead of just using the two textures to interpolate. not sure if ... an example: Point A uses texture index 4 Point B uses ... sea (that yellow beach like color should not be there). Is ... around it ? Note that the texture array is not a static ...
Show full article (0.89Kb)
Dualhead device and render to texture     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: James D
Date: Mar 11, 2008 05:59

... to do a render to texture on a dual head (adaptergroupdevice) ... nothing happens when clearing the texture or rendering to it. I ... initial graphics stay on the texture even though I call clear ... black. To simply clear the texture to red I do the ... get the surface of the texture and I do set it ....Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Red.ToArgb(), 1, 0); deviceAbstraction....
Show full article (1.34Kb)
Re: Precise texture addressing     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Colors Texture in microsoft.public.win32.programmer.directx.graphics
Author: Murrgon
Date: Jan 28, 2008 08:31

...Pixels"? It sounds to me that the slight artifacts you are describing are because your texels are not mapping directly to pixels and therefore a pixel is sampling adjacent texels to get the color. That would lead to fine detail like text looking slightly "off". I have read it, multiple times. Offsetting your positions by 0.5 works well if you are using pretransformed vertices. ...
Show full article (0.70Kb) · Show article thread
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · next