... application in which I'm using textures I need to stretch blit into...the the surface level of the texture. This is working briliant but I need to blend multiple textures and now I have a problem...that I just needed a alpha texture (D3DFMT_A8) and then merge this onto the first texture and then I would end up with alpha... tell me who I blend a backgroundtexture (D3DFMT_X8R8G8B8) with another ...
... to a solution, i have a 800x600 Bitmap, read it with if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, L"background.bmp", &g_pTexture ) ) ) this line of code, and when i want to display it to a 800x600 (so... a perfect fit), its all distorted and interpolated. How can i get the system to load textures that ARENT 2^x formatted? I did a workaround now by giving the vertices texcoords of ...
... the D3DX function that creates textures. It does this by replacing ... make the rest of the texture (as it is visible now)... semi-tranparent so the the background of the scene can be ... and the rest of the texture semi-tranparent? Is this combination ...diffuse alpha to modulate the texture's transparency. If you take...look at Chapter 11. Basic Texturing: <http://www.xmission.com/~legalize...
...I have a billboard in front of the camera. The texture contains blue parts which I already managed to make ...Now I would like to make the rest of the texture (as it is visible now) semi-tranparent so the the background of the scene can be seen through the billboard. ... color blue fully transparent and the rest of the texture semi-tranparent? Is this combination possible at all? Thanks ...
... merge 2 or more sprites, or better say their texures into one single texture? Sort of like merging layers in PhotoShop or blitting blocks of bitmap from one texture to another... I'd like to make transitional effects between 2 screens with different graphical elements (sprites and backgrounds) on them, use fade in/out etc., so I'd like to know ...
... it, i initialised directX and decided to display a texture on screen. To dispally it i used a sprite handler and a texture object. This is my first time using directX. For ...= LoadCursor (NULL, IDC_ARROW); winClass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH); // background colour winClass.lpszMenuName = NULL; // no menu winClass.cbClsExtra = 0...
I'm having problems with drawing a text onto a texture. I tried 'RenderTarget' and 'RenderToSurface' methods but was not able to ... 'offscreen' rendering worked in general because I was able to change background color of selected areas. There were no errors returned from any calls..... Is there anything special I need to do in order to use ID3DXFont with textures? Thanks, Bogdan
... original. Now, delete all slides except for the one you want as your background. Now do another File SaveAs. In this case scroll down in the ...> creates a folder that contains an .htm file and all supporting files, such as images, backgroundtextures, sound files, cascading style sheets, scripts, and more. Save your presentation as a Web page when you want to...
...original. Now, delete all slides except for the one you want as your background. Now do another File SaveAs. In this case scroll down in the "Save... PowerPoint creates a folder that contains an .htm file and all supporting files, such as images, backgroundtextures, sound files, cascading style sheets, scripts, and more. Save your presentation as a Web page when you want ...