On Jul 14, 12:16 pm, Mark Morrison <bl...@aol.com> wrote: On Mon, 14 Jul 2008 16:05:00 +1000, Nostromo <nostr...@nospam.org> wrote: <snip> ME is a dubious success which just shows that if you throw enough money & eye candy into a title, you can get by with average 'nothing new' gameplay & keep most people happy. That's not to say all large productions have been
JAB wrote: Nostromo wrote: Thus spake Alice Charasz <acharasz@mungedHotmail.spam>, Sun, 13 Jul 2008 07:38:46 +0200 (CEST), Anno Domini: The first game in the series now has a title worthy of an expansion pack. </indefensible Bioware have pretty much relegated themselves to the "large corporate franchise-milking consolitis has-beens" bucket, with
Once upon a time - for example, 6 May 2008 04:03:12 GMT - there was this guy, or something, called "John F. Eldredge" <john@jfeldredge.com>, and they made us all feel better by saying the following stuff: One problem with many such life expectancy figures is that the average is being pulled way down by the large number of children who died as babies or toddlers. If you looked only at
T.S.R. Boase talks about this in his text 'Death in the Middle Ages: Mortality, Judgement and Remembrance': 'Expectation of life fell short of the psalmist's three score years and ten. Medieval records provide little reliable information, and men were often uncertain of the year of their own birth. When stated in legal business or tax returns, ages were clearly only approximate.' (Pg 9-10
On May 4, 10:41 pm, Wolfspawn <cr...@bfn.org> wrote: Old enough to bleed, old enough to breed. How gleefully Martin described the whole thing. Wolfspawn, not only do you talk big about books you haven't read, but you also seem clueless about history. Marriage at 13 wasn't necessarily exceptional in the Middle Ages. That might have something to do with moral expectations and, mostly