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And here is the same code in unit/module form with tables commented out: The possible table lookups/optimizations are left in in case I or any one else wants to test those ;) // *** Begin of Module Code *** unit UnitStringToUint64_version_003; interface function TryStrToUint64( S : string; var Value : Uint64 ) : boolean; implementation { Skybuck's TryStrToUint64 conversion     

Group: alt.lang.asm · Group Profile · Search for 8000000000000 in alt.lang.asm
Author: Skybuck Flying
Date: Oct 25, 2007 01:12

And here is the same code in unit/module form with tables commented out: The possible table lookups/optimizations are left in in case I or any one else wants to test those ;) // *** Begin of Module Code *** unit UnitStringToUint64_version_003; interface function TryStrToUint64( S : string; var Value : Uint64 ) : boolean; implementation { Skybuck's TryStrToUint64 conversion
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Hello, Sometimes I google for my own code and then it sucks if I one can't find it or too it's incomplete. So one more time the complete code as it now is, all 3 versions embedded. Version 0.03 is now active... big 1600 bytes lookup tables still active but those could be commented out. Maybe somebody else could write a nice benchmark program for it ? Tomorrow maybe I write one, but     

Group: alt.comp.lang.borlanddelphi · Group Profile · Search for 8000000000000 in alt.comp.lang.borlanddelphi
Author: Skybuck Flying
Date: Oct 25, 2007 01:12

Hello, Sometimes I google for my own code and then it sucks if I one can't find it or too it's incomplete. So one more time the complete code as it now is, all 3 versions embedded. Version 0.03 is now active... big 1600 bytes lookup tables still active but those could be commented out. Maybe somebody else could write a nice benchmark program for it ? Tomorrow maybe I write one, but
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Hello, Here is my version 0.01 and my optimized version 0.02 which uses only one lookup and one addition per character/digit. Also the checks will be pretty fast because it's very unlike the checks will: 1. Happen at all for lesser/smaller values/strings. 2. Happen at full length, full length for maximum value only ;) So pretty fast "safety" checks. And finally 3. Pretty damn     

Group: alt.lang.asm · Group Profile · Search for 8000000000000 in alt.lang.asm
Author: Skybuck Flying
Date: Oct 25, 2007 01:04

actually, it doesn't store it in hex, it stores it in binary, with an implied high-order bit. Since a normalized floating-point number ALWAYS has a 1 in the high order position, that is assumed, and the first mantissa bit we see is actually the SECOND mantissa bit, since the first bit is always implied. IBM got into trouble with numerical analysts when they introducted the /360, because it
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"Alex" <alsim123@hotmail.com> wrote in message news:1180624216.737392.276140@g4g2000hsf.googlegroups.com... > I have double d1 = 80.00 > double d2 = 100.00 > > double result = d1/d2; > > result = 0.80000000000000004 !!?? >.... > Is there any way actually if I divide 80 by 100 to get 0.80 ? 1. Some unpleasant truths about floating point numbers: (In what follows I'll use     

Group: alt.comp.lang.borlanddelphi · Group Profile · Search for 8000000000000 in alt.comp.lang.borlanddelphi
Author: Skybuck Flying
Date: Oct 25, 2007 01:04

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Group: alt.comp.lang.borlanddelphi · Group Profile · Search for 8000000000000 in alt.comp.lang.borlanddelphi
Author: Skybuck Flying
Date: Oct 25, 2007 00:31

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Group: microsoft.public.vc.mfc · Group Profile · Search for 8000000000000 in microsoft.public.vc.mfc
Author: Joseph M. Newcomer
Date: May 31, 2007 13:10

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Group: microsoft.public.vc.mfc · Group Profile · Search for 8000000000000 in microsoft.public.vc.mfc
Author: David Webber
Date: May 31, 2007 10:35

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