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found 21 articles for 0.303 sec
In article <a3cc9ce1-2273-416a-a1f4-07e1b0e3b340 @m36g2000hse.googlegroups.com>, wolfing1@gmail.com says... > On Jun 24, 1:44 pm, John Gordon <gor...@panix.com> wrote: > > In <484f6e73$0$12956$5a62a...@per-qv1-newsreader-01.iinet.net.au> Ceowulf <non...@toknow.askifyoudo> writes: > > > > > In fact the whole concept of AI in MMO's is contradictory because having > > > a raid boss that LEARNT during     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for 30000000000 in comp.sys.ibm.pc.games.rpg
Author: Gerry Quinn
Date: Jun 27, 2008 18:30

On Jun 25, 12:55 pm, John Gordon <gor...@panix.com> wrote: In <a3cc9ce1-2273-416a-a1f4-07e1b0e3b...@m36g2000hse.googlegroups.com> Wolfing <wolfi...@gmail.com> writes: If raid bosses had real AI, players would have absolutely no chance. They'd obviously kill the healers first, then pick off the rest of the raid at their leisure. I disagree. A mob with good AI would
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In <a3cc9ce1-2273-416a-a1f4-07e1b0e3b340@m36g2000hse.googlegroups.com> Wolfing <wolfing1@gmail.com> writes: > > If raid bosses had real AI, players would have absolutely no chance. > > They'd obviously kill the healers first, then pick off the rest > > of the raid at their leisure. > > I disagree. A mob with good AI would make it unnecessary for the devs > to give them 30000000000 hit points     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for 30000000000 in comp.sys.ibm.pc.games.rpg
Author: Wolfing
Date: Jun 25, 2008 11:23

On Jun 24, 1:44 pm, John Gordon <gor...@panix.com> wrote: In <484f6e73$0$12956$5a62a...@per-qv1-newsreader-01.iinet.net.au> Ceowulf <non...@toknow.askifyoudo> writes: In fact the whole concept of AI in MMO's is contradictory because having a raid boss that LEARNT during the fight would mean no one anywhere would ever down the bastards :p Quite so.  If raid bosses had real
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Frelled Mixmaster Stats - 2008-05-17 Tor Hidden Service: http://k54ids7luh523dbi.onion/ Pinger circuit #2: This is an external view on the network Stats-Version: 2.0 Generated: Sat 17 May 2008 08:20:01 GMT Mixmaster Latent-Hist Latent Uptime-Hist Uptime Options ------------------------------------------------------------------------ cyberiad 310001010011 :23 ++++++++++     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for 30000000000 in comp.sys.ibm.pc.games.rpg
Author: John Gordon
Date: Jun 25, 2008 09:55

Frelled Cypherpunk "Anon-Post-To: alt.test" Stats - 2008-04-25 Tor Hidden Service: http://vummz3cfcbmyef47.onion/ (fast but hibernates) http://re477rkv5xzfy3eh.onion/ (slow but always available) Pinger circuit #2: This is an external view on the network Stats-Version: 2.0 Generated: Fri 25 Apr 2008 08:20:10 GMT Cypherpunk Latent-Hist Latent Uptime-Hist Uptime Options
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"trallala" <no_mail@10.0.0.1> a écrit dans le message de news: 47401dee$0$19196$426a74cc@news.free.fr... > 500 000 régimes spéciaux au travail > > 1 000 000 en retraite > > ca grignotte des centaines de milliards de déficit > > Les "droits" des 500 000, ca fait 250 milliards, > plus les 1 000 000 restants, 500 milliards Et pourquoi 30000000000 billions d'euros pendant que vous y etes     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for 30000000000 in comp.sys.ibm.pc.games.rpg
Author: Wolfing
Date: Jun 25, 2008 06:33

And here is the same code in unit/module form with tables commented out: The possible table lookups/optimizations are left in in case I or any one else wants to test those ;) // *** Begin of Module Code *** unit UnitStringToUint64_version_003; interface function TryStrToUint64( S : string; var Value : Uint64 ) : boolean; implementation { Skybuck's TryStrToUint64 conversion
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And here is the same code in unit/module form with tables commented out: The possible table lookups/optimizations are left in in case I or any one else wants to test those ;) // *** Begin of Module Code *** unit UnitStringToUint64_version_003; interface function TryStrToUint64( S : string; var Value : Uint64 ) : boolean; implementation { Skybuck's TryStrToUint64 conversion     

Group: alt.privacy.anonserver.stats · Group Profile · Search for 30000000000 in alt.privacy.anonserver.stats
Author: Estragon
Date: May 17, 2008 01:21

Hello, Sometimes I google for my own code and then it sucks if I one can't find it or too it's incomplete. So one more time the complete code as it now is, all 3 versions embedded. Version 0.03 is now active... big 1600 bytes lookup tables still active but those could be commented out. Maybe somebody else could write a nice benchmark program for it ? Tomorrow maybe I write one, but
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Group: alt.privacy.anonserver.stats · Group Profile · Search for 30000000000 in alt.privacy.anonserver.stats
Author: Estragon
Date: Apr 25, 2008 01:21

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Group: fr.soc.politique · Group Profile · Search for 30000000000 in fr.soc.politique
Author: fripounet
Date: Nov 18, 2007 04:45

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Group: alt.lang.asm · Group Profile · Search for 30000000000 in alt.lang.asm
Author: Skybuck Flying
Date: Oct 25, 2007 01:12

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Group: alt.comp.lang.borlanddelphi · Group Profile · Search for 30000000000 in alt.comp.lang.borlanddelphi
Author: Skybuck Flying
Date: Oct 25, 2007 01:12

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Group: alt.lang.asm · Group Profile · Search for 30000000000 in alt.lang.asm
Author: Skybuck Flying
Date: Oct 25, 2007 01:04

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