On Fri, 19 Oct 2007, Darin Johnson wrote: I haven't chosen a second prof for my warrior yet, but monk just seems to be a very natural and logical choice, especially if most of the time is spent soloing. Wasn't sure if henchmen would be any good at heals or buffs. I haven't yet finished my first time through GW, but so far I think the Warrior/Necro combination works out well
On Oct 19, 5:13 am, Badbark <badb...@hotmail.com> wrote: I played as a Warrior/Monk and despite many deaths and restarts during the missions I did completed everyone without other players help. Which is nice to know. I wasn't sure if the game would be a bit too hard in places to use just henchmen. It only took about 20 seconds after first logging on to know that I wasn't going to
Sheldon England wrote: Nostromo wrote: drybones wrote: 25 silver in repairs - ouch! 25 SILVER!!!!!! YIKES. Hate getting killed. Heh, I still had a blast with this 1st foray into the Barrows. It's my fault really - I need to lay off spamming Gusts of Wind too eearly (as nice a AOE stun/direct dmg spell as it is for up to 8 critters) until the tanks grab
drybones wrote: And grouping is more productive if you don't die like a spazz 3 times in a row, like I did last night in the Barrows with CB & Glenn (Inioch/Fyre/Bowan/etc). 25 silver in repairs - ouch! But, at least I cleared a couple quests there, so it's all good :) 25 SILVER!!!!!! YIKES. Hate getting killed. Heh, I still had a blast with this 1st foray into the
DarthNeo wrote: Darin Johnson <darin@usa.net> wrote in news:0ad8a0c8-dd2d-48d1-bb16- 17838b075dd8@d77g2000hsb.googlegroups.com: On Jun 30, 6:42 am, Gerry Quinn <ger...@indigo.ie> wrote: But my point about MMOs... they do stand with "Massively Multiplayer" and it seems to me that that should normally entail players doing things together. So to make everything solo-able